And when armies meet, you have the option of letting the computer automatically calculate the results, or you can drop down into a real-time, 3D battlefield and control your various infantry, artillery, and cavalry battalions on the map. Following the Total War formula means that you spend a lot of time on a strategic, turn-based map that looks a bit like the board game Risk. However, you can assimilate them into your empire, through conquest or peaceful integration, and that's pretty much what you'll spend much of the game doing as you attempt to conquer Europe nation by nation. While there are about a dozen other minor countries in the game, such as Portugal and Denmark, you aren't able to play as them. In Imperial Glory, you can control one of the five principal European powers of the Napoleonic Wars: France, the United Kingdom, Prussia, Austria, and Russia. The turn-based portion of Imperial Glory is slow-paced, but enjoyable, as you try to conquer Europe. That leaves Imperial Glory feeling very much like an uneven first step, which is a pity, because it does have a lot of promise. However, in copying the formula of Total War, Pyro Studios, the designers of Imperial Glory, have missed the small nuances and details that made the Total War games, in particular Medieval and Rome, something special. After all, Creative Assembly's popular strategy franchise has gotten bigger and better with every release. Not that there's anything wrong with that. Imperial Glory is a game that wants to be the next Total War.
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